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Inside the sarcophagus is the Blue Egg.ĭONT YOU GO AND TELL HER ABOUT THE SECRET IN HER CELLAR Inside is a secret room with a sarcophagus which can be opened using a nearby switch. In Gobi's Valley, the door which is normally always closed will be opened. Inside is a large structure that can be climbed to acquire the Pink Egg.Ī DESERT DOOR OPENS WIDE ANCIENT SECRETS WAIT INSIDE Sharkfood Island will rise out of the sea and the player will be able to enter it. OUT OF THE SEA IT RISES TO REVEAL MORE SECRET PRIZES Of note is that this was one of the first Stop 'n' Swop items to be obtained, due to the use of the "Press L to Levitate" GameShark code. In Wozza's Cave in Freezeezy Peak, the ice wall will disappear, allowing the player to go through into a room containing the Ice Key.
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NOW YOU CAN SEE A NICE ICE KEY WHICH YOU CAN HAVE FOR FREE These and four more Eggs can be obtained by using secret built-in codes: go to the sandcastle in Treasure Trove Cove and type in "CHEAT" a cow moo will confirm correct entry. If the player collects all of the Jiggies and then beats Gruntilda, Mumbo will show pictures of two Eggs and one Ice Key during the ending. Random honeycombs would later appear in Banjo-Tooie, but have a question mark or exclamation mark to differentiate them from normal honeycombs and also allow players to stop the roulette by pressing A.
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GameShark code 81366CA4 0054 will re-enable the random honeycombs in the US 1.0 version. After a couple of seconds, it'll stop and the currently lit honeycomb will now be how much health Banjo will have. Upon collecting one, a short unused jingle will play and the honeycombs on Banjo's health bar will start flashing. Present in the game are unused random honeycombs which look exactly like regular ones. It could be interesting to check if the backpack joints' positions and rotations are still being animated during the concert cutscene despite having no geometry assigned to them. Since the concert model is also missing a number of polygons around Banjo's back and the back of Kazooie's head, it's possible that the backpack was animated at an earlier stage in development but this was lost when some of the model's polygons were trimmed to improve the cutscene's framerate. These joints are not present within the skeleton for Banjo and Kazooie's gameplay models. The cutscene model is missing most of the backpack's polygons, though, so the joints end up being completely unnecessary. Based on its position within the model, this joint chain was likely intended to be used for animating the backpack's flap. The skeleton for Banjo and Kazooie's intro concert cutscene model has three unused joints near Banjo's backpack (highlighted in blue in the picture, visualized by extracting the model data and viewing it in Maya).
9.1 Concert Cutscene Banjo-Kazooie - Unused Joints.4.3 Early Click Clock Wood #2 (House Autumn).4.2 Early Click Clock Wood #1 (House Summer).
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The demo is now available to download it includes 18 Jiggies and a special secret stage. There are no plans to make Super Banjo-Kazooie 64 into anything more than a demo right now, but if the viewer interest is there, the hackers hinted that they may be open to expanding it. (It helps that all the enmies have been replaced with Goombas and Shy Guys, although ol’ lady Grunty and collectible Jiggy puzzle pieces still make some appearances.)īanjo-Kazooie was the first game I ever played, but I grew up to vastly prefer Mario over the bear-and-bird pair, so this rom hack is essentially a dream come true. It’s jarring for anyone who grew up playing one or both games, but Mario surprisingly fits well into the world of Banjo-Kazooie.
Using the SM64Paint program, which gives modders an array of tools to play around with, Trenavix took Mario’s first 3D adventure and combined it with the sounds, style and map of Banjo-Kazooie. Their Super Banjo-Kazooie 64 demo is their most impressive work yet, however. Trenavix, along with modders Waschpenner and Shyguyhex, has played around with tweaking other games in the past, including Banjo-Tooie and Dark Souls 3.
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Super Mario 64 mods are nothing new, but a near-perfect port of the classic Nintendo 64 game into the world of fellow N64 hit Banjo-Kazooie is a new high for the community.